SPY FALL
The Ultimate Game of Questioning, Intuition, and Undercover Survival

Mission Briefing
"Don't give away your position.
Everyone is watching."
A Test of Subtle Intel
"Spyfall is a unique social deduction game where roles are reversed. Instead of finding a murderer, everyone is in a specific location except for one: The Spy."
The catch? The Spy has no idea where they are. Through a series of rapid-fire questions, the team must identify the intruder while the Spy tries to deduce the location from the clues hidden in the team's answers.
MISSION PROTOCOLS
The Briefing
Location & Identity Distribution
Each player receives a card. All players except one see the same location (e.g., 'Space Station') and a specific role ('Engineer').
The outlier receives the 'Spy' designation—with no location info and no role instructions.
A timer is set (typically 8 minutes). The interrogation begins immediately.

Interrogation
The Art of the Vague Question
Players take turns asking each other questions. 'Do you like the weather here?' or 'Is your uniform comfortable?'
Non-spies want to prove they know the location without making it obvious to the spy.
The Spy must answer carefully, trying to sound like they belong while gathering data points about the surroundings.

Counter-Intelligence
Identifying the Intruder
At any time, a player can stop the clock and accuse someone of being the Spy. If the group agrees, the accused reveals their role.
If they are the Spy, the team wins. If they are an innocent operative, the Spy wins immediately.
Tension builds as the timer counts down. The Spy's clock is ticking to find the location.

Extraction
The Spy's Final Move
The Spy can reveal themselves at any time to guess the location. If they guess correctly, they win.
This forces the team to be extremely careful with their questioning. Being too specific gives the Spy an easy victory.
The game ends when the Spy is caught, the Spy guesses the location, or the timer runs out.

THE SQUAD
Every signal counts. Every word is evidence.
The Spy
Role Description
You are the intruder. You have no location info. Your goal is to blend in and figure out where everyone else is.
Success Metric
Deduce the Location
The Operative
Role Description
You belong to the location. You have a specific role. Your goal is to find the spy without leaking intel.
Success Metric
Identify the Intruder
DEPLOY INTEL
Global Intel Link
Synchronizing operative data for current theater of operations.
Status
Secure
Signals
5
Tactical Intelligence Value
| Metric | Learning Goal |
|---|---|
| Game Flow | Active Listening |
| Deduction | Logical Inference |
| Social | Confidence/Adaptability |
| Teamwork | Non-verbal Cues |
Breaking down the corporate skills honed during a Spyfall session.
Victory Conditions
The Squad Wins
If the majority of players correctly identify the Spy before the location is discovered.
The Spy Wins
If the Spy correctly guesses the location OR if an innocent operative is wrongly accused.
Social Deduction
"Spyfall trains the most critical corporate skills: asking the right questions and listening for what isn't being said."
Inference
Learning to draw conclusions from incomplete and ambiguous data sets.
Active Listening
Processing verbal cues while managing your own narrative under scrutiny.