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Political Strategy Simulation

SECRET HITLER

A Political Thriller of Trust, Betrayal, and Legislative Chaos

High Stakes
Legislative Game
5 - 10 Politicians
Legislative building entrance representing the setting of Secret Hitler

Chancellor Selection

"In a house divided,
every vote is a gamble."

The Conflict

A Battle for the Republic

"Secret Hitler is a dramatic social deduction game set in 1930s Germany. Players are secretly divided into two teams: the Liberals, who have a majority, and the Fascists, who are hidden to everyone but each other."

If the Liberals can learn to trust each other, they have the votes to control the table and win the game. But the Fascists will say whatever it takes to get elected, pass their agenda, and win the game.

THE POLITICAL PROCESS

01
Stage 01

The Election

Choosing the Government

The Presidential Candidate nominates a Chancellor. The entire group votes 'Ja!' or 'Nein!' on the proposed government.

If the vote passes, the President and Chancellor enter the legislative session. If it fails, the Presidency moves to the next player.

Be careful: electing Hitler as Chancellor after three Fascist policies have passed results in an instant Fascist victory.

Close-up of a ballot box symbolizing the election phase in Secret Hitler
02
Stage 02

The Legislation

Passing National Policies

The President draws three policy cards, discards one, and passes the remaining two to the Chancellor.

The Chancellor discards one and enacts the final policy. This is where the truth gets blurry.

Did the President pass two Fascist policies? Did the Chancellor discard a Liberal one? Trust is the only resource.

Legal documents and red tape representing the legislative session of passing policies
03
Stage 03

Executive Action

The Presidents Special Powers

As Fascist policies are enacted, the President gains special powers: investigating party membership, calling special elections, or execution.

These powers are the Liberals' best chance to root out the Fascists, but in the wrong hands, they are devastating.

Execution is permanent. If the Liberals kill Hitler, they win. If they kill a Liberal, they lose a vital vote.

A gavel representing the executive powers granted to the President after Fascist policies pass
04
Stage 04

Victory or Ruin

The Final Resolution

Liberals win if 5 Liberal policies pass or if Hitler is assassinated.

Fascists win if 6 Fascist policies pass or if Hitler is elected Chancellor after 3 Fascist policies are on the board.

The game ends in a dramatic reveal of identities, proving who was the true patriot and who was the infiltrator.

A vintage typewriter representing the final declaration of victory or defeat in the game
Party Membership

THE FACTIONS

Hidden identities that define the struggle for the Republic.

Classified: Liberal

The Liberal

Primary Directive

The backbone of the Republic. You work in the light, trying to identify allies and pass 5 Liberal policies.

Objective

Pass 5 Liberal Policies

Classified: Fascist

The Fascist

Primary Directive

The informed minority. You know who Hitler is and must coordinate to pass 6 Fascist policies or elect Hitler.

Objective

Pass 6 Fascist Policies

Classified: Fascist

Secret Hitler

Primary Directive

The figurehead. You are a Fascist but don't know who your allies are (in larger games). You must get elected Chancellor.

Objective

Get Elected Chancellor

Government Assigner

PARTY IDENTITIES

Legislative Session

Distributing secret party memberships for the election.

Liberals

7

Fascists

2

7

Strategic Values of Secret Hitler

DimensionGame FocusTeam Benefit
LegislativeProbability/PolicyRisk Assessment
SocialTrust/BetrayalConflict Resolution
ExecutivePower/AuthorityAccountability
OutcomeTeam VictoryStrategic Alignment

Analyzing the team building aspects of the political deduction game.

End Game Conditions

Liberal Victory

Pass 5 Liberal policies or successfully assassinate Secret Hitler during an Executive Action.

Fascist Victory

Pass 6 Fascist policies or elect Hitler as Chancellor after 3 Fascist policies have been enacted.

The Strategy

Social Deduction

"Secret Hitler is a game of probability, deduction, and bold-faced lies. It tests a team's ability to cross-examine and verify information under pressure."

Verification

Cross-referencing what people say with the policies that actually hit the board.

Risk Management

Deciding when to use executive powers and who can be trusted with the ultimate authority.

THE REPUBLIC CALLS...

Will you defend the light or embrace the shadows?

Back to Playbook

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