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  4. Mafia Team Building
Corporate Engagement Strategy

MAFIA / THE WOLF GAME

The Ultimate Corporate Team Building Exercise for Critical Thinking

Team Engagement Activity
Psychological Strategy
7 - 20 Employees
Corporate team members sitting in a circle participating in a Mafia game engagement activity for team building

Employee Engagement Guide

"Building high-trust teams through
deduction and collaboration."

The Background

A Corporate Team Building Legend

"Created by Dmitry Davidoff at Moscow State University in 1986, the Mafia game was designed as a psychological study. Today, it stands as one of the most effective corporate engagement activities for improving team communication."

By simulating a high-stakes environment where an 'informed minority' faces off against an 'uninformed majority', teams learn to spot subtle cues, build persuasive arguments, and improve their collective decision-making skills.

THE GAME WORKFLOW

01
Act 01

The Gathering

Role assignment & secret identification

The Moderator (HR or Team Lead) establishes the narrative scene. In a group of 10, the shadows hide 2 Mafia members.

Roles are distributed in absolute secrecy, creating an immediate psychological layer to the corporate engagement activity.

The Detective and Doctor are activated—the only hope for the uninformed majority to win the team game.

A group of corporate professionals in a dimly lit office setting representing the secret role assignment phase of a team building activity
02
Act 02

Night Falls

Strategic planning in silence

The office goes silent. The 'Night Phase' is a test of absolute non-verbal communication and team coordination.

The Mafia wake up silently, using gestures to choose their corporate target for elimination.

Special roles follow: The Detective investigates a suspect, while the Doctor chooses a player to protect.

An atmospheric dark cityscape representing the strategic planning and night phase of the Mafia game for office teams
03
Act 03

The Day Break

Investigation & Critical Debate

The team wakes up. The Narrator reveals the results of the night hits—a key component of the game's engagement hook.

Now, the debate begins. Logic meets intuition as employees analyze behavior, eye contact, and vocal tremors.

Team communication is put to the test as players attempt to identify the infiltrators through cross-examination.

Colleagues in a bright conference room engaged in an intense debate during the Mafia team building activity
04
Act 04

The Trial

Majority Vote & Conflict Resolution

Suspects are brought to trial. This phase of the corporate activity highlights individual persuasion and leadership skills.

The group votes. A majority decision leads to an elimination, forcing the team to live with the consequences of their choice.

The cycle repeats, intensifying the team engagement until the hidden Mafia are defeated or take over.

A close-up of a wooden gavel symbolizing the voting and judgment phase in a corporate Mafia game session
Team Building Roles

THE CAST

Diverse roles that mirror corporate dynamics and team hierarchy.

Classified: Mafia

The Mafia

Primary Directive

The informed minority. Excellent for practicing coordination and subtle influence within a team.

Objective

Equal the Villager count

Classified: Villager

The Villager

Primary Directive

The eyes and ears of the city. Uses logic, behavior analysis, and intuition to find the threat.

Objective

Eliminate all Mafia

Classified: Villager

The Seer

Primary Directive

The data gatherer. Investigates one person each night to provide critical intel for the team.

Objective

Confirm identities

Classified: Villager

The Medic

Primary Directive

The protector. Can save one person from a Mafia hit each night, including themselves once.

Objective

Keep the team alive

Interactive Engagement Tool

ROLE ASSIGNER

Intelligence Briefing

Securely distributing roles for your next operation.

Villagers

3

Mafia

2

7

Educational Value of Mafia

DimensionGame ValueSkill Developed
LogicHigh (Inductive Reasoning)Critical Thinking
CommunicationHigh (Debate/Persuasion)Influencing Skills
PsychologySubtle Cues/BehaviorEmotional Intelligence
TeamworkStrategic AlignmentTrust Building

Breaking down the soft skills developed through the Mafia social deduction game.

Winning Mechanics

Villager Victory

Achieved when the team successfully collaborates to eliminate all hidden Mafia members through logical deduction.

Mafia Victory

Declared if the Mafia outmaneuver the team's logic until their numbers equal the surviving villagers.

The Psychology

Team Engagement

"Mafia is the ultimate test of corporate soft skills—persuasion, active listening, and conflict resolution."

Emotional Intelligence

Developing empathy and reading subtle cues in team dynamics under pressure.

Strategic Communication

Learning to structure complex arguments to influence a majority opinion.

BOOST YOUR ENGAGEMENT

Implement high-impact team building activities with Kiework's engagement playbook.

Engagement Playbook

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